Once I had original artwork and storyboards, the animation process was ready to begin. I created a batch of well-defined pencil sketches, used a light box (thanks Jonathan) to transfer the sketches to watercolor paper, then painted them in gouache. Once dry, I outlined each character in black pen. After scanning in the images (ok, [...]
I worked closely with Blair when it came to storyboarding for Hideo. Being the producer, she had a vision for how these pieces were going to play out, so my job was to translate her vision to paper, integrating all facets of the artwork I had already created with the story that was still evolving.
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Kathy again, here to talk about my experiences conceiving, designing, and illustrating the world of Hideo. My previous post discussed the development of the “world” and I think the next logical step is how I (we) created the characters.
I had the concepts for the characters pretty solid from the first few sketches. The idea [...]
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